What are the best feats for a Paladin in Baldur's Gate 3?

When building a Paladin in Baldur's Gate 3, choosing the right feats is crucial to maximizing your character's effectiveness in combat, roleplay, and exploration. Paladins are versatile characters, excelling in both melee combat and support roles due to their divine spells and smite abilities. Feats can enhance these strengths or cover weaknesses, depending on your playstyle and party composition. Below is a detailed guide on the best feats for a Paladin, including mechanics, strategies, and considerations.

First, let's discuss the mechanics of feats in Baldur's Gate 3. Feats are special abilities or bonuses that you can choose instead of increasing your ability scores when you reach certain levels (4th, 8th, 12th, etc.). Each feat offers unique benefits, such as improving combat effectiveness, granting new abilities, or enhancing your character's utility. For Paladins, feats can complement their high durability, damage output, and support capabilities.

One of the best feats for a Paladin is Great Weapon Master. This feat allows you to take a -5 penalty to your attack roll in exchange for a +10 bonus to damage when using a heavy weapon. Given that Paladins often wield two-handed weapons like greatswords or greataxes, this feat can significantly increase their damage output. Additionally, if you score a critical hit or reduce an enemy to 0 hit points, you can make an additional melee attack as a bonus action. This synergizes well with the Paladin's Divine Smite, allowing you to deal massive burst damage in a single turn. To maximize this feat, ensure you have a high Strength score and consider using spells like Bless to offset the attack roll penalty.

Another excellent feat for Paladins is Polearm Master. This feat allows you to make an opportunity attack when a creature enters your reach, which is typically 10 feet when using a polearm like a glaive or halberd. Additionally, you can use a bonus action to make an attack with the opposite end of your weapon, dealing bludgeoning damage. This feat is particularly useful for controlling the battlefield and punishing enemies who try to close the distance. Combined with the Sentinel feat, which reduces an enemy's speed to 0 when you hit them with an opportunity attack, Polearm Master can make your Paladin a formidable frontline defender.

Sentinel is another strong choice for Paladins, especially if you want to focus on protecting your allies. This feat allows you to make opportunity attacks even if the enemy disengages, and when you hit a creature with an opportunity attack, their speed drops to 0 for the rest of their turn. This can prevent enemies from reaching your squishier party members, making it an excellent choice for tanky Paladins. Additionally, if an enemy within 5 feet of you attacks someone other than you, you can use your reaction to make a melee attack against that enemy. This makes Sentinel a great option for Paladins who want to draw enemy attention and protect their allies.

For Paladins who want to improve their survivability, the Tough feat is a solid choice. This feat increases your hit point maximum by 2 for every level you have, which can significantly boost your durability in combat. Given that Paladins are often on the frontlines, having extra hit points can make a big difference in prolonged battles. This feat is especially useful if you have a lower Constitution score or if you want to focus on being a tank.

If you prefer a more balanced approach, the Ability Score Improvement feat is always a reliable option. Increasing your Strength or Charisma can enhance your combat effectiveness and spellcasting abilities, respectively. A higher Strength score improves your attack rolls and damage, while a higher Charisma score boosts your spell save DC and the effectiveness of your Aura of Protection, which grants a bonus to saving throws for you and nearby allies. Depending on your build, you may want to prioritize one over the other.

For Paladins who want to diversify their abilities, the Magic Initiate feat can be a fun and useful choice. This feat allows you to learn two cantrips and one 1st-level spell from another class's spell list. For example, you could choose the Wizard spell list to learn utility spells like Shield or Mage Armor, or the Cleric spell list for healing or support spells like Bless or Cure Wounds. This can add versatility to your Paladin, allowing you to fill gaps in your party's capabilities.

When choosing feats, it's important to consider your party composition and playstyle. If your party lacks a dedicated tank, feats like Sentinel and Tough can make your Paladin more durable and effective at protecting allies. If your party needs more damage output, Great Weapon Master and Polearm Master can turn your Paladin into a devastating melee combatant. Additionally, consider your Paladin's Oath, as some feats may synergize better with certain Oaths. For example, an Oath of Devotion Paladin might benefit more from feats that enhance their support capabilities, while an Oath of Vengeance Paladin might prioritize damage-dealing feats.

One common mistake to avoid is spreading your feats too thin. While it can be tempting to take feats that offer a variety of benefits, focusing on a few key feats that complement your playstyle and party needs is usually more effective. For example, if you take both Great Weapon Master and Polearm Master, you can create a highly effective damage-dealing build, but if you also take Tough and Sentinel, you might dilute your effectiveness by trying to do too much at once.

Advanced techniques for optimizing your Paladin's feats include combining them with specific spells and abilities. For example, using the Great Weapon Master feat with the Divine Smite ability can result in massive burst damage, especially if you score a critical hit. Similarly, combining the Sentinel feat with the Protection fighting style can make your Paladin an excellent defender, as you can use your reaction to impose disadvantage on enemy attacks against your allies.

In terms of related D&D rules and mechanics, it's important to note that Baldur's Gate 3 closely follows the 5th Edition rules, with some adaptations for the video game format. Feats like Great Weapon Master and Polearm Master function similarly to their tabletop counterparts, but some abilities may be adjusted for balance or gameplay purposes. Additionally, the game's mechanics for opportunity attacks, bonus actions, and reactions are based on the 5th Edition rules, so understanding these mechanics can help you make the most of your feats.

In conclusion, the best feats for a Paladin in Baldur's Gate 3 depend on your playstyle, party composition, and Oath. Great Weapon Master, Polearm Master, Sentinel, Tough, and Ability Score Improvement are all strong choices that can enhance your Paladin's effectiveness in combat and support roles. By carefully selecting feats that complement your build and party needs, you can create a powerful and versatile Paladin capable of handling the challenges of Baldur's Gate 3.